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Category Archives: Dev Log
Post Gaming Con 2016
Gaming Con was two weeks ago, I spent most of the last two weeks getting over a horrific cold that I picked up at the conference. Lots of stress, late nights, and shaking lots and lots of hands led my … Continue reading
									
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		International Game Day
November 20th is International Game Day. One of the local indie game developers was able to secure me a spot at the local county library’s game day activity. There weren’t as many people as at some of the other shows, … Continue reading
									
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		Rudimentary Balancing Done
I got rid of the bugs that were still plaguing the ship modification window and did some basic balancing. I’m sure that the numbers will need to be adjusted, but they should give a good starting point. This Saturday I’m … Continue reading
									
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		Weapon Ranges
I’ve got it set up so that after you get your ship equipped with weapons you can click a button and it will display the ship with green cones indicating the range of each of your weapons. Not terribly exciting, … Continue reading
									
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		Component Restrictions
I worked this week on making it clear what components are valid for what slots. There are three slots, Engine, Weapon and Miscellaneous. Engines and weapons can only go into engine or weapon slots, but a miscellaneous component (like shields … Continue reading
									
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		Assorted Updates
I need to apologize, it has been entirely too long since I last updated. So here’s what I’ve been up to. A couple of weeks ago I went to the Salt Lake City Mini Maker’s Faire. Along with some other … Continue reading
									
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		Ship Modification
I spent this week reworking the ship modification stuff. For multiplayer games you’re going to want to be able to outfit your ships and bring them into combat. Previously the ships were only editable from inside the campaign part of … Continue reading
									
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		Hotseat
This week I upgraded the game to Unity 5 so that I could take advantage of their new multiplayer networking stuff. I haven’t started integrating it yet, but I did go through a networking tutorial, and it looks like it’s … Continue reading
									
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		Submitted to Humble Store
I’ll lead with the most exciting news of the week, I submitted Aurora Redemptus to the humble store to be sold as an early access title. I got it submitted Saturday evening, so it will most likely be a couple … Continue reading
									
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		More Dialog
Expect to see a lot of posts with this title. I’ve been writing dialog, and fixing bugs that occurred during the scripting of the first level. The first level seems to work reasonably well, at least until other people use … Continue reading
									
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