Monthly Archives: November 2015

International Game Day

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November 20th is International Game Day. One of the local indie game developers was able to secure me a spot at the local county library’s game day activity. There weren’t as many people as at some of the other shows, … Continue reading

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Rudimentary Balancing Done

I got rid of the bugs that were still plaguing the ship modification window and did some basic balancing. I’m sure that the numbers will need to be adjusted, but they should give a good starting point. This Saturday I’m … Continue reading

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Weapon Ranges

I’ve got it set up so that after you get your ship equipped with weapons you can click a button and it will display the ship with green cones indicating the range of each of your weapons. Not terribly exciting, … Continue reading

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Component Restrictions

I worked this week on making it clear what components are valid for what slots. There are three slots, Engine, Weapon and Miscellaneous. Engines and weapons can only go into engine or weapon slots, but a miscellaneous component (like shields … Continue reading

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