Monthly Archives: September 2012

Abstract Conversation Representation

How would you go about representing a conversation in a game?  The most straightforward way is the conversation tree.  You make a statement, someone else makes a response, or counter statement, and back and forth it goes.  Each statement is … Continue reading

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What is Tot Voltus?

Most western RPGs are enjoyable because they allow you to live out a life as someone else, someone you could never be, and honestly, probably wouldn’t want to be.  They give you the chance to live as a sword swinging … Continue reading

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