Monthly Archives: March 2015

Movement…Again

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So I spent the last little while doing more movement stuff. Adjusting the areas that it lets you move, changing how it handles rotation, that sort of stuff. I really think I’ve got it this time, but then I’ve said … Continue reading

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More Dialog

Expect to see a lot of posts with this title. I’ve been writing dialog, and fixing bugs that occurred during the scripting of the first level. The first level seems to work reasonably well, at least until other people use … Continue reading

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Story Research

I’ve been writing dialogue, and let me tell you it’s pretty rough. It’s going to need a good bit of polish before it’s ready, but at least I’m getting it out there. I’ve also been fixing a lot of bugs, … Continue reading

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More bugs, and a realization

More bugs, you know the drill. Nothing too exciting or interesting. A little more work on the tutorials, should be super simple, and still give the basics of what’s needed to get around in the game. Now, I promised a … Continue reading

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Reworked Tutorial

I worked tonight on fixing the tutorial. Previously I would give several pages of tutorial explaining movement, momentum, pausing and resuming, all sorts of stuff. But I noticed that whenever I would show it to people they would start to … Continue reading

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