Monthly Archives: October 2013

Random Equations

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I spent some time this week doing some more work on the random encounters, trying to get it to behave the way I want. The way I wanted it to behave is that there are many social factions in the … Continue reading

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Usability Testing

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One of the very valuable things that came out of the indie game sneak peek a couple of weeks ago was the ability to watch people interact with the game, and see what they tried to do. Like people typically … Continue reading

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Power Management

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This week I spent time on the power management system, it was kind of working before this point, but it was buggy and had way too many sharp corners on it. Fortunately, it’s working pretty well no. Basically during combat … Continue reading

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