Monthly Archives: February 2015

A fight with a big nasty bug

Ugh, not much to talk about today (yet I still somehow generated more than 500 words), and nothing to show. I changed the way lasers work so that they do more damage the longer they stay on a target. This … Continue reading

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Colored Frame

Hazduhr suggested in the comments section using colored frames to differentiate the component slots, sort of like is done in Mechwarrior 4. So I took a look at it. At first I just went with a solid square frame around … Continue reading

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More UI, it never ends

So I haven’t posted daily updates, because it’s all been behind the scenes bug fixing. Incredibly boring, but I should have realized that that’s what a lot of it would be. I don’t think anyone wants to read updates like: … Continue reading

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More UI Work

More of the UI stuff. I redesigned the ship shop interface, I’m still working on it, but I’m thinking it’s going to be a massive improvement. What once took four or five submenus is going to all be taken care … Continue reading

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Basic UI Stuff

It’s take a fair amount of work for very little to show. I’ve been learning the new version of NGUI, a UI package for Unity3D. I’ve also been restructuring my old UI code. So here’s what little I have to … Continue reading

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Blog Posts Are Like Ketchup

A couple of days ago Jay of Rampant Games posted a link to an article about how Notch marketed Minecraft. The takeaway for me was that Notch produced a lot of content about Minecraft. The article states that he started … Continue reading

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