Monthly Archives: January 2015

Making Space Battles More Interesting

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We had another Utah Indie Game Night down at BYU this past Thursday. I had lots of people looking at my game, which means I got a lot of feedback, which was great. But it also meant I didn’t get … Continue reading

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Tonal Dissonance

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This is something I noticed and started worrying about a little bit, then a couple of playtesters mentioned it, so now it’s something I worry about a lot. The tone of the narrative and the tone of the gameplay don’t … Continue reading

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