I need to apologize, it has been entirely too long since I last updated. So here’s what I’ve been up to.
A couple of weeks ago I went to the Salt Lake City Mini Maker’s Faire. Along with some other people from the Utah Indie Game Guild I showed off my game. It was a little bit different crowd than most of the other shows I went to, but overall reception was good. Multiplayer continues to be something that people are very interested in.
Speaking of multiplayer, when I changed the name and the focus I was intending to create a rich single player campaign. Then due to popular request I decided that I needed to add a multiplayer component. So it became a single player game with a multi player component. Based on the feedback I’ve received I feel like it has now become a multiplayer game with a single player campaign. Don’t get me wrong, I still plan on making a great single player campaign, that’s one of the big things that gets me excited about the game. But it’s very clear that multiplayer is going to be a big draw for a lot of people, so it’s something I focused on.
To that end I have been working on the multiplayer components. I’ve got the multiplayer menus set up and working pretty well for local hotseat multiplayer. When playing multiplayer you build a fleet based on a number of points, the same way it works for a lot of table top wargames. The ships you have available to you are ones that you built out of components. So I’m currently working on polishing up the ship editing screen. I need to make it clear what the components do. Which components can go into which slots, etc. I’m really hoping to have that done this week and get the whole thing update available on the Humble Store by next Saturday. This will also require some balancing though, which could be tricky.
So that’s where things are at. I recognize that with the game in the general public’s hands, especially with people giving me money, even a small amount, I really have a responsibility to provide frequent updates. So I’m going to be better about keeping this up to date. See you next week then.