Networked Multiplayer


It’s been over a month since my last post. I’ve been really busy and haven’t had a whole lot to share. That’s one of the problems of working on a good sized feature, every week I feel like I’ve almost got it, so I wait another week to post about it. Anyway, networked multiplayer is working, I’m focusing right now on polishing it up some and removing bugs. It works over a local network, and presumably it would work over the internet if you knew your hosts ip address. Apparently Unity has a matchmaking service of sorts, I haven’t read into it too much, just that something along those lines exists. I’m hoping it should be pretty easy to hook up to the match making service, but I suppose we’ll see.

I’d also like to add the ability to add an AI opponent to multiplayer games. The primary benefit from that would be that you could now play a game by yourself against the computer. I’ve become very aware of the fact that there isn’t a lot of single player content, hopefully adding an AI option to multiplayer would help that.

I’m also planning on adding an information box of some kind that will check my website for any sort of news updates. The idea being that I could inform people when there is a new version of the game available. Right now I don’t think I have any way if they aren’t following the blog. I am planning on adding a feature that would check for updates and allow you to download and install any patches the game, I bought a third party library that is supposed to make that easier, but I haven’t been able to take a good look at it yet, and I’m really trying to get this update out soon. We’ll see what gets included.

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