Flame Warrior Update

My aggressive blog update schedule demands that I make an update. And there are some real changes going on with Flame Warrior, so let’s get started.

I’ve taken Flame Warrior in a new direction, and chopped a significant portion off of it. Previously there was an open world roaming-trading-mission-taking kind of thing. You could fly around, visit planets, trade cargo, pick up miscellaneous missions, etc. But it all got chopped, now you just have a list of available missions, and you pick one to start, and it dumps you straight into the combat engine. There were two large reasons behind this decision. First, everyone and their dog is making a space trading game these days. There are dozens, and I didn’t want to be lost in the sea of me-too space trading games, by chopping that portion of the game it can no longer be lumped with them, it’s now a story driven space strategy game, which is a very different beast.

The second reason is big, so it gets its own paragraph. The open world trading portion was essentially it’s own game. There were two games, the space trading game and the space strategy game, and yes they influenced each other, but still: Two Games. I realized that I didn’t want to be making two games, I barely have time for one game. I just don’t have time to build and polish two separate games. I figured that I would end up half polishing both, and end up with two okay games, or focus entirely on one and end up with a good game tied to a mediocre game. Choosing which one to stick with was easy, as I mentioned before, there are a lot of space trading games out on the market, so doubling down on that part of the game would be foolish, so it got cut.

Another very positive change is that I had a talented writer approach me about doing some writing for the game. I think this is going to be fantastic.

Hopefully there will be more news before too long, but I’m not guaranteeing anything.

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