More UI, it never ends

So I haven’t posted daily updates, because it’s all been behind the scenes bug fixing. Incredibly boring, but I should have realized that that’s what a lot of it would be. I don’t think anyone wants to read updates like: “Fixed weird bug causing interface to invert itself” or “Solved problem causing text alignment to be off by five pixels.” Those are the kinds of things you type into subversion commit comments. Perhaps those would make good tweets? What if there was a subversion plug in that would automatically post your subversion commit comments to twitter? It may not be interesting, but it would probably double the number of tweets I have in just a week or two.

Anyway, tonight I have for you two updates. The first is yet another update to the ship equip screen.

ShipEquip

You’ll notice that there is actually a space ship in this screenshot. You will also notice that there are strange shapes on the mount points. It was difficult for people to figure out where the components could or couldn’t go. So I made the shapes correlate to the type of component. Squares are weapons, triangles are engines, pentagons are everything else. At this point the mount points on the ship are following the shape rules, but the components themselves aren’t. It’s going to be some work to update all of the components and generate some good icons for them.

The next screenshot shows a very basic conversation going on. The whole reason for all of this UI update stuff was to allow this to work. Basically it shows conversations, allows the user to make decisions, and allows me to show backgrounds and portraits for speakers on the left and right. Hopefully this won’t be too much of a strain on the art department. But we’ll see. It doesn’t look like much here, but it looks better in action.

BasicDialogue

 

 

 

 

 

As for what’s next? I think I’m going to do something other than UI, because I’m sick of it. Not sure yet what it will be.

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