Category Archives: Dev Log

Reworked Tutorial

I worked tonight on fixing the tutorial. Previously I would give several pages of tutorial explaining movement, momentum, pausing and resuming, all sorts of stuff. But I noticed that whenever I would show it to people they would start to … Continue reading

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Basic UI Stuff

It’s take a fair amount of work for very little to show. I’ve been learning the new version of NGUI, a UI package for Unity3D. I’ve also been restructuring my old UI code. So here’s what little I have to … Continue reading

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Testing The Tutorial

I believe I’ve mentioned it before, that when people sit down to play Flame Warrior the thing they seem to struggle most with is figuring out how to get their ship to move where they want it to go. Which … Continue reading

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Way Overdue Flame Warrior Update

A simple glance at the last post will confirm a terrible truth, that it’s been three months since my last update. It’s primarily been because I was working on some problems that were giving me a lot of trouble, and … Continue reading

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Flame Warrior Update

My aggressive blog update schedule demands that I make an update. And there are some real changes going on with Flame Warrior, so let’s get started. I’ve taken Flame Warrior in a new direction, and chopped a significant portion off … Continue reading

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Boiling down the fun

Wow, you miss a week posting, and before you know it it’s been nearly six weeks. I’ve been doing a lot of back end type stuff, nothing terribly interesting, but all terribly important. I’ve been improving my tools for editing … Continue reading

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Galactic Map

I spent a lot of this last week fixing my computer, it had taken some heat damage, I believe from having the hot summer sun shine in on it every day, and I had to disable one of the cores, … Continue reading

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Lighting

I started working on some images for the in base, or at least some rough stand ins for the final art that will give an idea of where it’s headed. Here’s a shot of a landing pad:In the game that … Continue reading

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