Announcing Yet Another Space Game

Back in mid December I decided to take a break from Tot Voltus for a while and work on something else. That something else has really taken off, and I’m excited to be talking about it. It doesn’t have a name yet, but it’s a space-trading-and-combat simulation wrapped around a strategy RPG. Think Wing Commander: Privateer meets Fire Emblem with a dash of Steambirds thrown in for good measure. It’s going to be pretty great.

Although it seems like there are a lot of space games out on the market at the moment. I’m hoping that’s just my heightened sensitivity to space games now that I’m developing one. Here are a couple of screen shots from the version I showed at the Indie Game night this past Tuesday:

Ship Modification

Ship Modification Screen

Giving orders to ships

Giving orders to ships

Ships moving and shooting

The game will let you recruit other ship captains and crews, explore the stars, and take part in the shaping of the political climate. There should be more details and more screenshots as development continues.

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