Category Archives: Uncategorized

News Update

All sorts of changes. The game’s story has been changed completely, it’s no longer a dark comedy satire of toxic internet culture. Instead it is an exploration of ancient creation myths and legends, focusing on the gnostic interpretation of the … Continue reading

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Movement…Again

So I spent the last little while doing more movement stuff. Adjusting the areas that it lets you move, changing how it handles rotation, that sort of stuff. I really think I’ve got it this time, but then I’ve said … Continue reading

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Story Research

I’ve been writing dialogue, and let me tell you it’s pretty rough. It’s going to need a good bit of polish before it’s ready, but at least I’m getting it out there. I’ve also been fixing a lot of bugs, … Continue reading

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More bugs, and a realization

More bugs, you know the drill. Nothing too exciting or interesting. A little more work on the tutorials, should be super simple, and still give the basics of what’s needed to get around in the game. Now, I promised a … Continue reading

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A fight with a big nasty bug

Ugh, not much to talk about today (yet I still somehow generated more than 500 words), and nothing to show. I changed the way lasers work so that they do more damage the longer they stay on a target. This … Continue reading

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Colored Frame

Hazduhr suggested in the comments section using colored frames to differentiate the component slots, sort of like is done in Mechwarrior 4. So I took a look at it. At first I just went with a solid square frame around … Continue reading

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More UI, it never ends

So I haven’t posted daily updates, because it’s all been behind the scenes bug fixing. Incredibly boring, but I should have realized that that’s what a lot of it would be. I don’t think anyone wants to read updates like: … Continue reading

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More UI Work

More of the UI stuff. I redesigned the ship shop interface, I’m still working on it, but I’m thinking it’s going to be a massive improvement. What once took four or five submenus is going to all be taken care … Continue reading

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Blog Posts Are Like Ketchup

A couple of days ago Jay of Rampant Games posted a link to an article about how Notch marketed Minecraft. The takeaway for me was that Notch produced a lot of content about Minecraft. The article states that he started … Continue reading

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Making Space Battles More Interesting

We had another Utah Indie Game Night down at BYU this past Thursday. I had lots of people looking at my game, which means I got a lot of feedback, which was great. But it also meant I didn’t get … Continue reading

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