Category Archives: Uncategorized

Tonal Dissonance

This is something I noticed and started worrying about a little bit, then a couple of playtesters mentioned it, so now it’s something I worry about a lot. The tone of the narrative and the tone of the gameplay don’t … Continue reading

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Updated Public Face

It’s been entirely too long since I last wrote anything. I’ll summon the usual array of excuses: head down coding, blah, blah, back end changes, blah, debugging, blah. Anyway, I finally did something public facing. I entered Flame Warrior in … Continue reading

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Combat Demo Uploaded

I have the combat demo that I showed at Comic Con uploaded. It’s not exactly what was shown, I made it a little bit easier, and changed out the weapons on one of the ships. There’s no tutorial, but if … Continue reading

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The Drop in Barriers and Price

There continues to be a lot of talk about the plummeting prices for indie games. It’s getting to where you almost can’t give games away. Bundles, and sales, and bundles and bundles and bundles and bundles. All over the place. … Continue reading

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Status Update Catch-Up

Wow, it’s been nearly a month since my last post, I’ve been busy with a vacation, and Salt Lake Comic Con, which was last week, no time for posting. So here’s all the latest stuff. Comic Con was great, I … Continue reading

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Library of Congress

I’ve been in Washington D.C. the last several days as my wife attends a conference. I’ve had the chance to do some sightseeing while she was in sessions, and seen some interesting things. But the best thing so far was … Continue reading

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Refining The Movement

I’ve received some good feedback regarding the tutorial and the gameplay it presented. One bit of feedback I’ve heard repeatedly was that it’s too blasted long, I worried about throwing people in too quickly, but that’s apparently not a concern. … Continue reading

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Demo Is Live

It took a bit of work, but as promised you can now play the in-progress first level of Flame Warrior. Just follow this link, you will need to install the Unity web plugin. I’m still working on getting a game … Continue reading

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Chaotic Neutral

I’ve recently been playing Divinity II: Ego Draconis. With the release of Divinity: Original Sin, and the great reviews it’s been getting I thought I’d give another game in the series a try, especially since I already had a copy … Continue reading

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Hidden Depth

This past weekend was the EVO Tournament, a large annual fighting game tournament. Coincidentally, as I’ve been working through the Extra Credits backlog I watched this video about how fighting games play out at higher levels of play.  I only … Continue reading

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