Author Archives: Darius

Blog Posts Are Like Ketchup

A couple of days ago Jay of Rampant Games posted a link to an article about how Notch marketed Minecraft. The takeaway for me was that Notch produced a lot of content about Minecraft. The article states that he started … Continue reading

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Making Space Battles More Interesting

We had another Utah Indie Game Night down at BYU this past Thursday. I had lots of people looking at my game, which means I got a lot of feedback, which was great. But it also meant I didn’t get … Continue reading

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Tonal Dissonance

This is something I noticed and started worrying about a little bit, then a couple of playtesters mentioned it, so now it’s something I worry about a lot. The tone of the narrative and the tone of the gameplay don’t … Continue reading

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Updated Public Face

It’s been entirely too long since I last wrote anything. I’ll summon the usual array of excuses: head down coding, blah, blah, back end changes, blah, debugging, blah. Anyway, I finally did something public facing. I entered Flame Warrior in … Continue reading

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Combat Demo Uploaded

I have the combat demo that I showed at Comic Con uploaded. It’s not exactly what was shown, I made it a little bit easier, and changed out the weapons on one of the ships. There’s no tutorial, but if … Continue reading

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The Drop in Barriers and Price

There continues to be a lot of talk about the plummeting prices for indie games. It’s getting to where you almost can’t give games away. Bundles, and sales, and bundles and bundles and bundles and bundles. All over the place. … Continue reading

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Status Update Catch-Up

Wow, it’s been nearly a month since my last post, I’ve been busy with a vacation, and Salt Lake Comic Con, which was last week, no time for posting. So here’s all the latest stuff. Comic Con was great, I … Continue reading

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Library of Congress

I’ve been in Washington D.C. the last several days as my wife attends a conference. I’ve had the chance to do some sightseeing while she was in sessions, and seen some interesting things. But the best thing so far was … Continue reading

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Refining The Movement

I’ve received some good feedback regarding the tutorial and the gameplay it presented. One bit of feedback I’ve heard repeatedly was that it’s too blasted long, I worried about throwing people in too quickly, but that’s apparently not a concern. … Continue reading

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Demo Is Live

It took a bit of work, but as promised you can now play the in-progress first level of Flame Warrior. Just follow this link, you will need to install the Unity web plugin. I’m still working on getting a game … Continue reading

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